Trial & Pro
What the free trial includes, what Pro adds, and what happens at zero credits.
RuneSpace has one plan and one meter. Every workspace starts on the Trial; Pro is the paid plan.
The Trial
Every new workspace is granted 100 credits the moment it's created.
- No credit card, no expiry clock — the credits don't lapse; they're spent only when your skills run.
- One playbook running at a time, on schedules up to daily.
- Setup conversations never cost credits.
The trial grant is one-time. There is no perpetual free plan — when the credits are gone, upgrading is how runs continue.
Pro
Pro is $49 per workspace per month and includes:
- 1,000 credits every month, reset on your billing date (unused credits don't roll over).
- Up to 5 playbooks running at once.
- Schedules down to every hour.
- Full run history and daily recaps.
Running out of credits — the Stopped state
When your balance reaches zero, the workspace stops cleanly rather than failing mid-run:
- Scheduled playbooks pause — they stay enabled and resume by themselves the moment credits are back. Nothing to re-enable.
- Chat and test runs pause — the composer says so, and every surface offers the upgrade path.
- Everything stays readable: your skills, playbooks, transcripts, and full run history.
You'll see a banner in the app and receive one email — "Your workspace is out of credits" — the only usage email RuneSpace sends.
Upgrading today
Pro is opening soon. From Billing in your workspace (or the pricing page), request access — "Yes — I'd pay $49/month. Put me on the list." No card and no charge today; we'll email you the moment checkout is live. Your trial credits keep working in the meantime, and everything you've built stays exactly as it is.
