Trial & Pro

What the free trial includes, what Pro adds, and what happens at zero credits.

RuneSpace has one plan and one meter. Every workspace starts on the Trial; Pro is the paid plan.

The Trial

Every new workspace is granted 100 credits the moment it's created.

  • No credit card, no expiry clock — the credits don't lapse; they're spent only when your skills run.
  • One playbook running at a time, on schedules up to daily.
  • Setup conversations never cost credits.

The trial grant is one-time. There is no perpetual free plan — when the credits are gone, upgrading is how runs continue.

Pro

Pro is $49 per workspace per month and includes:

  • 1,000 credits every month, reset on your billing date (unused credits don't roll over).
  • Up to 5 playbooks running at once.
  • Schedules down to every hour.
  • Full run history and daily recaps.

Running out of credits — the Stopped state

When your balance reaches zero, the workspace stops cleanly rather than failing mid-run:

  • Scheduled playbooks pause — they stay enabled and resume by themselves the moment credits are back. Nothing to re-enable.
  • Chat and test runs pause — the composer says so, and every surface offers the upgrade path.
  • Everything stays readable: your skills, playbooks, transcripts, and full run history.

You'll see a banner in the app and receive one email — "Your workspace is out of credits" — the only usage email RuneSpace sends.

Upgrading today

Pro is opening soon. From Billing in your workspace (or the pricing page), request access — "Yes — I'd pay $49/month. Put me on the list." No card and no charge today; we'll email you the moment checkout is live. Your trial credits keep working in the meantime, and everything you've built stays exactly as it is.