Runs & history

Reading a run's output and evidence, failure reasons, and run notifications.

Every execution of a playbook — scheduled or a test run — is recorded. Runs land in two places: the Runs card on the playbook's page (the last 50, newest first), and your home-page feed, where each run card also shows what it cost in credits and how many API calls it made.

Reading a run

Each run row shows when it ran, whether it was a Test or Scheduled run, and its status — Running, Succeeded, or Failed. Expand a row for:

  • the run's output — what the playbook produced;
  • one evidence block per API call: method, URL, HTTP status, and duration, expandable to the parameters sent and the response body.

Failed runs open expanded automatically, with the failure reason shown in red.

Failure reasons

Failures carry a short machine-readable reason:

ReasonWhat it means
creds_missing:<domain>A mounted skill has no credential for that API domain. Add it on the skill's page and run again.
empty_outputThe run finished without producing any output — reported as a failure rather than a silent success.
timeoutThe run exceeded its time budget (five minutes).
step_budgetThe run exceeded its budget of 25 API calls without finishing.
no_skillsThe playbook had no skills mounted when the run fired.
manifest_error:<domain>A mounted skill's manifest couldn't be loaded.
internal_errorSomething went wrong on our side — the run was retried up to three times first.

Automatic pause on repeated failures

Three consecutive failed scheduled runs disable the playbook so it doesn't burn credits on a broken setup — you're notified, and a success at any point resets the counter. Re-enable it from the playbook page once the cause is fixed.

Notifications

The bell in the header collects a notification for every finished scheduled run:

  • Your playbook "{name}" pulse is ready. — a successful run.
  • Your playbook "{name}" run failed.
  • Your playbook "{name}" was disabled after repeated failures.

Each links straight to the playbook. Test runs never notify. RuneSpace sends no email about runs — the only email you'll ever get about usage is the one out-of-credits notice (see Trial & Pro).